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Structures of participation in digital culture / ed. by Joe Karaganis.

Contributor(s): Material type: TextTextPublication details: New York : Social Science Research Council, c2007.Description: 284 p. : bill. ; 26 cmISBN:
  • 9780979077227
  • 0979077222
Subject(s): DDC classification:
  • 303.48/33
LOC classification:
  • T 58.5 S927 2007
Online resources:
Contents:
Presentation / Joe Karaganis -- The past and the Internet / Geoffrey C. Bowker -- History, memory, place, and technology: Plato's Phaedrus online / Gregory Crane -- Other networks: media urbanism and the culture of the copy in South Asia / Ravi Sundaram -- Pirate infrastructures / Brian Larkin -- Technologies of the childhood imagination: Yu-Gi-Oh!, media mixes, and everyday cultural production / Mizuko Ito -- Pushing the borders: player participation and game culture / T.L. Taylor -- None of this is real: identity and participation in Friendster / danah boyd -- Notes on contagious media / Jonah Peretti -- Picturing the public / Warren Sack -- Toward participatory expertise / Shay David -- Game engines as open networks / Robert F. Nideffer -- The Diablo pogrom / Doug Thomas -- Disciplining markets in the digital age / Joe Karaganis -- Price discrimination and the shape of the digital commodity / Tarleton Gillespie -- The ecology of control: filters, digital rights management, and trusted computing / Joe Karaganis
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Holdings
Item type Current library Home library Collection Shelving location Call number Copy number Status Barcode
Libro Libro Biblioteca Juan Bosch Biblioteca Juan Bosch Colección de Tecnología Humanidades (4to. Piso) T 58.5 S927 2007 (Browse shelf(Opens below)) 1 Available 00000078400

Includes bibliographical references.

Presentation / Joe Karaganis -- The past and the Internet / Geoffrey C. Bowker -- History, memory, place, and technology: Plato's Phaedrus online / Gregory Crane -- Other networks: media urbanism and the culture of the copy in South Asia / Ravi Sundaram -- Pirate infrastructures / Brian Larkin -- Technologies of the childhood imagination: Yu-Gi-Oh!, media mixes, and everyday cultural production / Mizuko Ito -- Pushing the borders: player participation and game culture / T.L. Taylor -- None of this is real: identity and participation in Friendster / danah boyd -- Notes on contagious media / Jonah Peretti -- Picturing the public / Warren Sack -- Toward participatory expertise / Shay David -- Game engines as open networks / Robert F. Nideffer -- The Diablo pogrom / Doug Thomas -- Disciplining markets in the digital age / Joe Karaganis -- Price discrimination and the shape of the digital commodity / Tarleton Gillespie -- The ecology of control: filters, digital rights management, and trusted computing / Joe Karaganis

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