<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[Biblioteca Juan Bosch Search for 'su:&quot;Diseño de videojuegos.&quot;']]> </title> <link> /cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Dise%C3%B1o%20de%20videojuegos.%22&#38;sort_by=relevance&#38;format=rss </link> <atom:link rel="self" type="application/rss+xml" href="/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Dise%C3%B1o%20de%20videojuegos.%22&#38;sort_by=relevance&#38;format=rss"/> <description> <![CDATA[ Search results for 'su:&quot;Diseño de videojuegos.&quot;' at Biblioteca Juan Bosch]]> </description> <opensearch:totalResults>3</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Dise%C3%B1o%20de%20videojuegos.%22&#38;sort_by=relevance&#38;format=opensearchdescription"/> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dsu%253A%2522Dise%25C3%25B1o%2520de%2520videojuegos.%2522" startPage="" /> <item> <title> The Warcraft civilization : social science in a virtual world / </title> <dc:identifier>ISBN:9780262013703 (hardcover : alk. paper) | 0262013703 (hardcover : alk. paper) | 9780262518062</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=102375</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0262013703.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Bainbridge, William Sims..<br /> Cambridge, Mass. : MIT Press, 2010 .<br /> 248 p. : 24 cm..<br /> 9780262013703 (hardcover : alk. paper) | 0262013703 (hardcover : alk. paper) | 9780262518062 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=102375">Place hold on <em>The Warcraft civilization :</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=102375</guid> </item> <item> <title> Philosophie des jeux video / </title> <dc:identifier>ISBN:9782355220388 | 2355220387</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=102382</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/2355220387.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Triclot, Mathieu.<br /> Paris : Editions la Decouverte, 2011 .<br /> 246 p., [8] p. of plates : 21 cm..<br /> 9782355220388 | 2355220387 </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=102382">Place hold on <em>Philosophie des jeux video /</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=102382</guid> </item> <item> <title> How to play video games / </title> <dc:identifier>ISBN:9781479827985 (pbk : alk. paper) | 1479827983 (pbk : alk. paper) | 9781479802142 (cl : alk. paper) | 147980214X (cl : alk. paper)</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=122923</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1479827983.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> New York : New York University Press, 2019 .<br /> xii, 363 pages : 26 cm..<br /> 9781479827985 (pbk : alk. paper) | 1479827983 (pbk : alk. paper) | 9781479802142 (cl : alk. paper) | 147980214X (cl : alk. paper) </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=122923">Place hold on <em>How to play video games /</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=122923</guid> </item> </channel> </rss>
