<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[Biblioteca Juan Bosch Search for 'su:&quot;Video games and children.&quot;']]> </title> <link> /cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Video%20games%20and%20children.%22&#38;sort_by=relevance&#38;format=rss </link> <atom:link rel="self" type="application/rss+xml" href="/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Video%20games%20and%20children.%22&#38;sort_by=relevance&#38;format=rss"/> <description> <![CDATA[ Search results for 'su:&quot;Video games and children.&quot;' at Biblioteca Juan Bosch]]> </description> <opensearch:totalResults>2</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="/cgi-bin/koha/opac-search.pl?q=ccl=su%3A%22Video%20games%20and%20children.%22&#38;sort_by=relevance&#38;format=opensearchdescription"/> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dsu%253A%2522Video%2520games%2520and%2520children.%2522" startPage="" /> <item> <title> What video games have to teach us about learning and literacy / </title> <dc:identifier>ISBN:9781403984531 (pbk.) | 1403984530 (pbk.)</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=102378</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1403984530.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Gee, James Paul..<br /> New York : Palgrave Macmillan, 2007 .<br /> 249 p. ; , &quot;December 2007&quot;--T.p. verso. 24 cm..<br /> 9781403984531 (pbk.) | 1403984530 (pbk.) </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=102378">Place hold on <em>What video games have to teach us about learning and literacy /</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=102378</guid> </item> <item> <title> Video games and learning : teaching and participatory culture in the digital age / </title> <dc:identifier>ISBN:9780807751985 (pbk. : alk. paper) | 9780807751992 (hardcover : alk. paper)</dc:identifier> <link>/cgi-bin/koha/opac-detail.pl?biblionumber=102381</link> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0807751987.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Squire, Kurt..<br /> New York : Teachers College Press, 2011 .<br /> xvi, 253 p. : 26 cm..<br /> 9780807751985 (pbk. : alk. paper) | 9780807751992 (hardcover : alk. paper) </p> ]]> <![CDATA[ <p> <a href="/cgi-bin/koha/opac-reserve.pl?biblionumber=102381">Place hold on <em>Video games and learning :</em></a> </p> ]]> </description> <guid>/cgi-bin/koha/opac-detail.pl?biblionumber=102381</guid> </item> </channel> </rss>
