Everything to play for : how videogames are changing the world / by Marijam Did.
Material type:
TextLanguage: English Publication details: London : Verso Books, 2024.Edition: First edition paperbackDescription: 279 pages ; 21 cmContent type: - text
- unmediated
- volume
- 9781804293249 (paperback)
- 1804293245 (paperback)
- 794.8
- GV 1469.3 D555e 2024
| Item type | Current library | Home library | Collection | Shelving location | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|---|---|---|
Libro
|
Biblioteca Juan Bosch | Biblioteca Juan Bosch | Ciencias Sociales | Ciencias Sociales (3er. Piso) | GV 1469.3 D555e 2024 (Browse shelf(Opens below)) | 1 | Available | 00000190410 |
Includes bibliographical references and index.
Introduction: Main menu -- Tutorial: History -- Level I: The theme -- Level II: Communities -- Level III: Efficacy -- Level IV: Modes of production -- Conclusion: Final boss.
"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"-- Provided by publisher.
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