| 000 | 01199cam a2200325 a 4500 | ||
|---|---|---|---|
| 002 | 123322 | ||
| 005 | 20230410143455.0 | ||
| 008 | 090601s2010 maua b 001 0 eng | ||
| 020 | _a9780262013703 (hardcover : alk. paper) | ||
| 020 | _a0262013703 (hardcover : alk. paper) | ||
| 020 | _a9780262518062 | ||
| 001 | 14aGV 1469.27bB162w 2010 | ||
| 082 | 0 | 0 | _a794.8 |
| 100 | 1 | _aBainbridge, William Sims. | |
| 245 | 1 | 4 |
_aThe Warcraft civilization : _bsocial science in a virtual world / _cWilliam Sims Bainbridge. |
| 260 |
_aCambridge, Mass. : _bMIT Press, _cc2010. |
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| 300 |
_a248 p. : _bill. ; _c24 cm. |
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| 504 | _aIncludes bibliographical references and index. | ||
| 520 | _aAn exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. | ||
| 650 | 0 |
_aComputer games _xSocial aspects. |
|
| 630 | 0 | 0 | _aWorld of Warcraft. |
| 650 | 0 | _aShared virtual environments. | |
| 650 | 0 |
_aVirtual reality _xSocial aspects. |
|
| 650 | 0 |
_aOnline identities _xSocial aspects. |
|
| 650 | 4 | _aVideojuegos. | |
| 650 | 4 | _aDiseño de videojuegos. | |
| 650 | 4 | _aJuegos electrónicos. | |
| 650 | 4 |
_aVideojuegos _xAnálisis. |
|
| 942 |
_2lcc _cbk |
||
| 999 |
_c102375 _d102375 |
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