| 000 | 02542cam a2200577 a 4500 | ||
|---|---|---|---|
| 002 | 88818 | ||
| 005 | 20230410143455.0 | ||
| 008 | 090819s2007 nyu b 001 0 eng c | ||
| 010 | _a 2009280806 | ||
| 035 | _a(OCoLC)ocn172569526 | ||
| 040 |
_aYDXCP _cYDXCP _dDLC _dBAKER _dGRR _dBWX _dGK8 _dIGR _dVP@ _dIQU _dBTCTA _dNLGGC _dZZAND _dUGX |
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| 019 | _a318434086 | ||
| 020 | _a9781403984531 (pbk.) | ||
| 020 | _a1403984530 (pbk.) | ||
| 035 |
_a(OCoLC)172569526 _z(OCoLC)318434086 |
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| 042 | _apcc | ||
| 001 | 14aGV 1469.3bG297w 2007 | ||
| 082 | 0 | 0 | _a794.8019 |
| 049 | _aGRAL | ||
| 100 | 1 | _aGee, James Paul. | |
| 245 | 1 | 0 |
_aWhat video games have to teach us about learning and literacy / _cJames Paul Gee. |
| 250 | _aRev. and updated ed. | ||
| 260 |
_aNew York : _bPalgrave Macmillan, _c2007. |
||
| 300 |
_a249 p. ; _c24 cm. |
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| 500 | _a"December 2007"--T.p. verso. | ||
| 504 | _aIncludes bibliographical references (p. [229]-239) and index. | ||
| 505 | 0 | _aIntroduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles. | |
| 650 | 0 |
_aVideo games _xPsychological aspects. |
|
| 650 | 0 |
_aComputer games _xPsychological aspects. |
|
| 650 | 0 | _aLearning, Psychology of. | |
| 650 | 0 | _aVisual literacy. | |
| 650 | 0 | _aVideo games and children. | |
| 650 | 4 |
_aVideojuegos _xEnseñanza. |
|
| 650 | 4 |
_aVideojuegos _xAspectos psicológicos. |
|
| 650 | 4 | _aJuegos con computador. | |
| 650 | 1 | 7 |
_aBeeldcommunicatie _2gtt |
| 650 | 1 | 7 |
_aKinderen. _2gtt |
| 650 | 4 |
_aVideo games _xPsychological aspects. |
|
| 650 | 4 |
_aComputer games _xPsychological aspects. |
|
| 650 | 4 | _aLearning, Psychology of. | |
| 650 | 4 | _aVideo games and children. | |
| 650 | 4 | _aVisual literacy. | |
| 650 | 4 |
_aJuegos de computadora _xAspectos psicolâogicos. |
|
| 938 |
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| 938 |
_aBaker & Taylor _bBKTY _c16.95 _d12.71 _i1403984530 _n0007179150 _sactive |
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| 938 |
_aBlackwell Book Service _bBBUS _nR7684128 _c$16.95 |
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