| 000 | 02346cam a22003977i 4500 | ||
|---|---|---|---|
| 001 | 20716419 | ||
| 003 | BJBSDDR | ||
| 005 | 20250603110002.0 | ||
| 007 | ta | ||
| 008 | 181023s2018 nyu rb 001 0 eng d | ||
| 010 | _a 2018289143 | ||
| 020 | _a9781101983713 (hardcover) | ||
| 020 | _a110198371X (hardcover) | ||
| 035 | _a(OCoLC)ocn967522530 | ||
| 040 |
_aTOH _beng _cTOH _erda _dBTCTA _dBDX _dYDX _dAZZPT _dOCLCQ _dZQP _dIMT _dFM0 _dCPL _dSINLB _dIGA _dT7R _dVP@ _dOCLCF _dHTM _dOCLCQ _dL2U _dDLC |
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| 041 | _aeng | ||
| 050 | 1 | 4 |
_aQA 76.9 _bE94d 2018 |
| 100 | 1 |
_aEwalt, David M., _d1976- _942097 |
|
| 245 | 1 | 0 |
_aDefying reality : _bthe inside story of the virtual reality revolution / _cDavid M. Ewalt. |
| 264 | 1 |
_aNew York : _bBlue Rider Press, _c2018. |
|
| 300 |
_a276 pages ; _c24 cm |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 504 | _aIncludes bibliographical references (pages 259-265) and index. | ||
| 505 | 0 | _aPrologue: The spark -- Pygmalion's spectacles -- The ultimate display -- Console cowboys -- Into the rift -- Two billion reasons -- Taking hold -- VR and coding in Las Vegas -- The oncoming train -- This is real -- We'll use the orgasmatron -- Magical thinking -- Epilogue: The age of the unreal. | |
| 520 | _a"In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another"--Jacket. | ||
| 650 | 0 | _aVirtual reality. | |
| 650 | 4 |
_aRealidad virtual _912472 |
|
| 650 | 0 |
_aVirtual reality _xTechnological innovations _xForecasting. |
|
| 650 | 4 |
_aRealidad virtual _xInnovaciones tecnológicas _942475 |
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| 906 |
_a7 _bcbc _ccopycat _d4 _encip _f20 _gy-gencatlg |
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_2lcc _cBK |
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