Gamify literacy : boost comprehension, collaboration and learning / edited by Michele Haiken.
Material type:
TextLanguage: Spanish Publication details: Portland, Oregon : ISTE, 2017.Edition: First editionDescription: xii, 159 p. : ill. ; 23 cmContent type: - text
- unmediated
- volume
- 9781564843869 (paperback)
- 372.6 23
- LC 149 G192 2017
- EDU039000
| Item type | Current library | Home library | Collection | Shelving location | Call number | Copy number | Status | Barcode | |
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Biblioteca Juan Bosch | Biblioteca Juan Bosch | Humanidades | Automatización y Procesos Técnicos (1er. Piso) | LC 149 G192 2017 (Browse shelf(Opens below)) | 1 | Available | 00000127299 |
Browsing Biblioteca Juan Bosch shelves, Shelving location: Automatización y Procesos Técnicos (1er. Piso), Collection: Humanidades Close shelf browser (Hides shelf browser)
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| LB 2844.47 A823f 2016 A fight for the soul of public education : the story of the Chicago teachers strike / | LB 2847 P976 2011 Public relations in schools / | LC1 035.8 .P65 2018 The politics and governance of basic education : a tale of two South African provinces / | LC 149 G192 2017 Gamify literacy : boost comprehension, collaboration and learning / | LC 1090 L748g 2016 The global educator : leveraging technology for collaborative learning & teaching / | LC 4024 B931n 2018 The new assistive technology : make learning awesome for all! / | ML 100 N532 1986 The New Harvard dictionary of music / |
Includes bibliographical references and index.
School research goes galactic / Sheena Kelly -- Larps for learning : live action role play / Aaron Vanek -- Building games as literary text / Kip Glazer -- Gamifying culinary arts / Tisha Richmond -- Game on : how a non-gamer learned to gamify her classroom / Carrie Baughcum -- Scavenger hunts / Rachelle Dene Poth -- Amazing race challenge / Michele Haiken -- Classcraft / Travis Phelps -- Interview with Shawn Young, Classcraft CEO & co-founder -- Sydney's world / Ivan Kaltman -- MinecraftEDU and World War I / Robert Daly -- Adventure quests / Michele Haiken -- Grudge Ball / Kristie Orlando Bengali -- Boss battles / Michele Haiken -- Head of the class : designing effective leaderboards for gamified learning environments / Chris Hesselbein -- Badges for motivation and learning assessment practices / Angela Elkordy -- Unlocked : 10 easy steps to motivate students using badges / MJ Linane -- Get the best from gamification (and avoid the worst) / Scott Garrigan -- Appendix A: ISTE standards for students.
"Literacy is at the heart of education -- and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: Tips for implementing gaming techniques to engage and motivate students. Fun and engaging design to complement a game-based approach to learning. Examples that can easily be modified for different grade levels"-- Provided by publisher.
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